

Bethesda either didn’t care much for this feature, or it was thrown in last minute. The problem is, Bethesda seems to be relying on modders to fix Fallout 4’s already existing mechanics.



I’m not saying to pump out a Fallout game every year, but 5 years made me crazy waiting for Fallout 4, which in turn, gave me and everyone else expectations from Bethesda that were pretty much impossible to meet. These days, gamers are spoiled with yearly and semi-yearly releases. Which is still a 5 year gap between New Vegas and Fallout 4. Now, to be fair, Obsidian Entertainment did get to make Fallout: New Vegas for a 2010 release. That’s a long time to not even mumble the word ‘Fallout’. All in all, the game was in pre-production for 2 years, then in full production for another 4. They then released Skyrim in 2011, and that’s when they really started devoting all their time to Fallout 4. In the case of Fallout 4, Todd Howard claims they started pre-production directly after Fallout 3’s DLC’s were finished in 2009. They have this problem where they go quiet for years and years, leaving all their fans literally zero information. This one is sort of brought on by Bethesda themselves. If you look at Fallout 4 as a FPS, open world game with slight RPG elements, then you see it for its true beauty. They’re known for their fun gameplay and massive, detailed worlds. Main differences being the final fight and who’s alive afterward.īethesda isn’t really known for creating ultra-in-depth RPG’s. The other 3 are actually very interesting and different, so they did that well, but in the end, it’s practically the same outcome. The main storyline gives you 4 main factions, one of which you’re practically forced into being with as the tutorial. Is it really making a difference, or is it just another fetch quest? The problem lies in what you’re actually doing. You can still do what you want, when you want. Player freedom, as Todd Howard said, is still very prevalent in Fallout 4. Their gameplay was dull, with the isometric style and turn based combat, but the world and ability to do whatever you wanted was revolutionary. The original Fallout games focused heavily on the RPG end, which is really what put the franchise on the map. It, however, lacks in the RPG elements that the series is famous for. Fallout 4 Is A Weak RPGĪs I’ve already said, Fallout 4 shines in its incredibly fun FPS gameplay, alongside its vast, rich, and dynamic world. Fallout 4 has, in my opinion, the most fun gameplay and best world on the list, but its RPG elements severely held it back in the eyes of fans that were expecting a lot more, which brings us to our next reason.
