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Residen evil 6
Residen evil 6








When you sit down to do a sequel to a franchise like this, what is the first thing that you think - the first thing you have to think, with so much history, and so much pressure as well? How would you do it? In this interview Kobayashi, producer Yoshiaki Hirabayashi, and director Eiichiro Sasaki discuss this task at length, describing how the game was developed using an entirely new production methodology for the studio, and how that lead to better results for the game and the satisfaction of its 150-member strong team of internal developers, which swells to a massive 600-plus when you include external contractors and outsourcing. How do these developers deal with such a massive undertaking? Executive producer Hiroyuki Kobayashi has called the game "by far, the largest-scale production Capcom has ever embarked on".










Residen evil 6